【GeneX】A Defunct Game Manufacturer! Here Are the Otome and Table Game Titles Developed by GeneX!
【GeneX】A Defunct Game Manufacturer! Here Are the Otome and Table Game Titles Developed by GeneX!
2024-07-12
【GeneX】A Defunct Game Manufacturer! Here Are the Otome and Table Game Titles Developed by GeneX!
![](/media/binary/000/092/500/92500.webp)
GeneX, as a character game brand of CyberFront, inherits its charm and has evolved to a new stage. With CyberFront's rich history and diverse achievements as its backdrop, how did GeneX become a uniquely attractive brand?
Established on August 11, 1998, CyberFront Corporation was a Japanese game software manufacturer engaged in the development and sales of video games and computer games. It was especially known for creating PC ports and Japanese versions of famous games released abroad, such as the 'Civilization' and 'Half-Life' series.
In April 2002, Kaga Electronics Co., Ltd. acquired 51% of CyberFront's issued shares, making it a subsidiary of the group. Furthermore, in 2003, CyberFront Korea (now CFK) was established in South Korea, actively pursuing international expansion. This background enabled CyberFront to establish itself as a capable manufacturer handling a wide range of game titles both domestically and internationally.
At the end of 2006, following the bankruptcy of the brand KID, CyberFront inherited most of the game rights owned by KID. This led to the adaptation of many bishoujo game titles, such as 'Family Project,' 'The End of the World,' and 'Eien no Aseria.' These works, characterized by the excellent storytelling of scenario writer Romeo Tanaka, captivated many fans.
As a brand of CyberFront, GeneX inherited the creation of desktop accessory software for PCs. In this way, GeneX developed its own unique charm based on the rich heritage of CyberFront. By combining innovative game design with excellent storytelling, GeneX is expected to bring a fresh breeze to the gaming industry in the future.
GeneX, inheriting CyberFront's legacy and developing its charm in new ways, continues to challenge towards the future based on past successes. This brand's stance is attractive to many game fans. Let's continue to look forward to the works produced by GeneX and watch its evolution.
Established on August 11, 1998, CyberFront Corporation was a Japanese game software manufacturer engaged in the development and sales of video games and computer games. It was especially known for creating PC ports and Japanese versions of famous games released abroad, such as the 'Civilization' and 'Half-Life' series.
In April 2002, Kaga Electronics Co., Ltd. acquired 51% of CyberFront's issued shares, making it a subsidiary of the group. Furthermore, in 2003, CyberFront Korea (now CFK) was established in South Korea, actively pursuing international expansion. This background enabled CyberFront to establish itself as a capable manufacturer handling a wide range of game titles both domestically and internationally.
At the end of 2006, following the bankruptcy of the brand KID, CyberFront inherited most of the game rights owned by KID. This led to the adaptation of many bishoujo game titles, such as 'Family Project,' 'The End of the World,' and 'Eien no Aseria.' These works, characterized by the excellent storytelling of scenario writer Romeo Tanaka, captivated many fans.
As a brand of CyberFront, GeneX inherited the creation of desktop accessory software for PCs. In this way, GeneX developed its own unique charm based on the rich heritage of CyberFront. By combining innovative game design with excellent storytelling, GeneX is expected to bring a fresh breeze to the gaming industry in the future.
GeneX, inheriting CyberFront's legacy and developing its charm in new ways, continues to challenge towards the future based on past successes. This brand's stance is attractive to many game fans. Let's continue to look forward to the works produced by GeneX and watch its evolution.
Mahjong
![](/media/binary/000/092/501/92501.webp)
https://retro-video-game-republic.com/product/tag_page.html?tags=12291%2C2357&ref=blog
Shogi
![](/media/binary/000/092/502/92502.webp)
https://retro-video-game-republic.com/product/tag_page.html?tags=12291%2C2084&ref=blog
fantastic fortune
![](/media/binary/000/092/503/92503.webp)
https://retro-video-game-republic.com/product/tag_page.html?tags=12291%2C2334&ref=blog
Go (game)
![](/media/binary/000/092/504/92504.webp)
https://retro-video-game-republic.com/product/tag_page.html?tags=12291%2C2476&ref=blog
Vampire Yui
![](/media/binary/000/092/505/92505.webp)
https://retro-video-game-republic.com/product/tag_page.html?tags=12291%2C3830&ref=blog
GeneX
▸
Popular Articles
-
【Kawada】 A Rare Game Maker Specializing Solely in Othello! Releasing Games in the Past to Let You Experience the Fun of Othello Both in Real Life and in Games!2025-01-01
-
[TOSHIBA-EMI] Pioneering in Music Software! What is TOSHIBA-EMI, the Company That Released Music-Centric Retro Games in the 1980s?2024-12-31
-
[TOHO] Japan's Largest Film Production Company That Introduced Godzilla to the World! Here's a Lineup of Software Including Godzilla-Themed Titles!2024-12-27
-
[TOHOKUSHINSHA] A Former Video Production Company! Here’s the Game Lineup of TOHOKUSHINSHA, Active During the Early Days of PlayStation!2024-12-26
-
【TOKYO SHOSEKI】Japan's Largest Textbook Publisher, but They Also Released Games! The History of TOKYO SHOSEKI, Deeply Connected to the Game Brand "Tonkin House"!2024-12-25
-
【use】 Currently Active as Adult Game Maker Xuse! Check Out the Retro Games Released in the Use Era!2024-11-01