[Home Data] Now Active as Magical Company! What Kind of Game Developer Was Home Data, Known for Famicom and Arcade Games?
[Home Data] Now Active as Magical Company! What Kind of Game Developer Was Home Data, Known for Famicom and Arcade Games?
2024-10-01
[Home Data] Now Active as Magical Company! What Kind of Game Developer Was Home Data, Known for Famicom and Arcade Games?

Once known as “Home Data,” this game development company now operates as “Magical Company.” Looking back at their history and achievements, it's clear that their unique creations left a lasting impact on the gaming industry.
Established in Kobe in 1983, Home Data primarily developed shooting games for the Famicom and arcade platforms. They were also involved in contract work, like Irem’s “Scoon,” earning recognition among many game fans. Additionally, they gained development experience across various platforms, such as the PC Engine and Mega Drive, through their work on table games.
One of Home Data's unique aspects was their development of slightly adult-oriented strip mahjong games for arcades. Their flexibility in tackling a wide range of genres and targeting various player demographics garnered attention from early on.
In 1993, upon their 10th anniversary, Home Data changed its name to “Magical Company.” From that point, they began selling in-house developed software under the “Magical” brand. One notable title from this transition period, the X68000 version of “Fatal Fury,” is a hidden gem cherished by fans despite its lesser-known status. Their “Strongest Shogi” and “Koshien” series from the same era were also praised for their unique features.
The PlayStation version of “Koshien '98” was especially notable for its realistic recreation of metal bat sounds, player development and team management systems, and even allowing players to customize school names, flags, and anthems—features that far surpassed the norms of sports games at the time.
The quirky and humorous spirit of game creation seen during the Home Data era remained strong even after becoming Magical Company. In “Koshien '98,” for example, the bizarre pitching motions and the inclusion of a “parent-child reenactment” featuring voice actors Tōru Furuya and Seizō Katō solidified its status as a beloved “crazy game.” In addition, the Home Data-era release “Shogi no Hoshi” even parodied anime theme songs, going so far as to secure approval from JASRAC, showcasing their thoroughness.
After 2004, Magical Company withdrew from developing and selling home console games, but the company continues to evolve. Today, they focus on developing mobile apps and LCD displays for pachinko machines, honing their skills in new areas outside traditional gaming.
Looking back at the history of Home Data, now Magical Company, it's clear that they have always been a company driven by challenge and evolution. Their ability to create unique titles and bring fresh ideas to life will continue to be loved by many game fans.
They’re still releasing games under their current name, Magical Company!
Here's the lineup from their Home Data era!
Shogi

https://retro-video-game-republic.com/product/tag_page.html?tags=12794%2C2084%2C&ref=blog
Shanghai (video game)

https://retro-video-game-republic.com/product/tag_page.html?tags=12794%2C2359&ref=blog
Home Data
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