[Epic Records Japan] Once collaborated with Nintendo to develop video games! What kind of titles did this now-inactive game division of Epic Records Japan release?
[Epic Records Japan] Once collaborated with Nintendo to develop video games! What kind of titles did this now-inactive game division of Epic Records Japan release?
2025-06-11
[Epic Records Japan] Once collaborated with Nintendo to develop video games! What kind of titles did this now-inactive game division of Epic Records Japan release?
What comes to mind when you hear the name “Epic Records Japan”? Many people may recognize it as a prestigious label known for genres like new music and rock. However, did you know that Epic also once left its mark on the video game industry? In this article, we’ll explore the lesser-known multifaceted nature of Epic Records Japan and uncover its unique charm.
The origins of Epic Records trace back to 1953, when Columbia Records in the U.S. established it as a sub-label. Originally focused on jazz and classical music, the label later made its way to Japan and evolved into “Epic Sony.” The “ES” code still found on CDs today comes from this former name. After undergoing restructuring within Sony Music Entertainment in 2001, it has continued as an in-house label under Sony Music Labels since 2014. With a long history and solid track record in the music industry, Epic is undoubtedly a major player.
While Epic is often associated with rock, pop, and new music, its scope is much broader than many realize. It has supported artists across genres—from folk singers like Hirofumi Banba and Akira Inaba, to actors-turned-musicians like Hiroyuki Sanada and Toru Watanabe, and even enka performers like Miyuki Utsumi and All Kyojin. This commitment to “no walls in music” has earned Epic the loyalty of listeners over decades. Any music fan has likely held a CD with the Epic logo at least once.
Though it is best known as a major name in the music world, Epic Records Japan also entered the video game market in the late 1980s to early 1990s, releasing titles for platforms like the Nintendo Famicom. The games they published were remarkably unique—such as “Princess ga Ippai” starring Masashi Tashiro and “Tokoro-san no Mamoru mo Semeru mo” featuring Tokoro George—many of which were character games based on their own talent. Epic also localized overseas titles like “Dragon’s Lair” and “Jerry Boy” for the Japanese market, establishing a distinct lineup unlike any other game publisher. This shows Epic’s signature spirit of multifaceted challenge.
Later, Epic withdrew from the game business, leaving Sony Computer Entertainment (now Sony Interactive Entertainment) to specialize in the gaming field. Since then, Epic Records Japan has refocused on its primary domain—music—though its past ventures into gaming are still fondly remembered. Its experience in handling such a wide range of genres likely continues to inform its current work in artist development and music production.
The appeal of Epic Records Japan lies in its flexibility and pioneering spirit. Unbound by the limits of music alone, its willingness to explore gaming and support diverse artists helped build the strong brand it enjoys today. Going forward, there’s no doubt it will continue delivering new, genre-crossing entertainment. Whether you’re a music lover or a game enthusiast, Epic Records Japan is well worth exploring at least once.
Game production is currently on hold! Check out Epic Records Japan’s software lineup here!
TM NETWORK LIVE IN POWER BOWL
Tokoro-san no Mamoru mo Semeru mo
VIVA LASVEGAS
Epic Records Japan
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