[Touhou Project] An Officially Licensed Fan-Made Work Is Now Released as a Packaged Version! Rescue Marisa, Who Vanished on a Mountain She Went to for Fun! Marisa of Liartop Mountain!
[Touhou Project] An Officially Licensed Fan-Made Work Is Now Released as a Packaged Version! Rescue Marisa, Who Vanished on a Mountain She Went to for Fun! Marisa of Liartop Mountain!
2025-10-01
“Hey, Reimu. What do I want to be?”—Starting with such a profound question, “Marisa of Liartop Mountain” is not just an adventure RPG, but a work where the main character is a “story experience” that changes form according to the player's choices and the roll of the dice. You play as Reimu Hakurei, who steps into the world of a mysterious book to find her friend Marisa, who has disappeared. The stage is “Liartop Mountain,” where lies pile up. What awaits is an empty Marisa and a mystery lurking deep within her heart. Whether you can expose the truth and save her depends on your judgment and the roll of the dice.
A major feature of this work is that it digitally recreates the feel of a tabletop RPG. While it has a single-path story structure, the plot diverges infinitely through choices and dice rolls during the progression. Since the results are different every time, the charm is that the freshness isn't lost even if you experience the same story repeatedly, making you want to try again and again. The structure, which allows you to feel new insights and your own growth with each playthrough, makes this game a unique existence.
The mechanism that influences the game's progression is called the “Dice Inventory.” You don't just roll a simple six-sided die; you combine various dice with different properties that you acquire during play to control your fate as you wish. The types are diverse, including ones that only land on high numbers, ones that deliberately roll low numbers, and ones where all sides are the same, and your strategy changes significantly depending on how you combine them. Whether you trust in luck or devise a strategy, even that choice is left up to the player.
During the adventure, scenes appear where residents of the Scarlet Devil Mansion—Remilia, Flandre, Sakuya, and Patchouli—influence Reimu's choices. They may offer serious advice or capriciously lead you astray, with each choice creating drama. Sometimes useless opinions are mixed in, but that's the playfulness of this work. And if you actively adopt their suggestions, you might obtain powerful dice that are useful for your adventure, revealing a depth that goes beyond a simple conversation event.
A “reroll” element is provided for character growth. By spending points called CP, you can redo an unlucky result, but the direction of your growth changes depending on whether you increase your CP or improve other abilities. In other words, the player is constantly forced to choose between “honing their skills” or “making luck their ally.” This strategic give-and-take gives it a depth that keeps it from being just a game of chance, and you can feel the strong strategic element with every playthrough.
And we must not forget the music. RD-Sounds, known for their Touhou Project fan creations, is in charge of the sound, and their unique interpretations of the character Marisa vividly color the adventure. Especially with the DLC, you can enjoy RD-Sounds' brilliant Touhou arrangements as in-game BGM, allowing you to experience an immersive feeling where story and music merge. The sound itself seems to tell a story, and it will surely leave a deep lasting impression on the player's heart.
Marisa of Liartop Mountain
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