[School × Youth] Ported to Switch, Making It Playable for More People! What Kind of Game is “CROSS†CHANNEL,” Released as a PC Game in 2003 and Praised as a Masterpiece?
[School × Youth] Ported to Switch, Making It Playable for More People! What Kind of Game is “CROSS†CHANNEL,” Released as a PC Game in 2003 and Praised as a Masterpiece?
2025-12-24
[School × Youth] Ported to Switch,
Making It Playable for More People!
What Kind of Game is “CROSS†CHANNEL,”
Released as a PC Game in 2003 and Praised as a Masterpiece?
A deeply poignant story that cannot be fully described by the words “School Youth Adventure”—that is “CROSS†CHANNEL ~To all people~.” The outward appearance is that of a typical school story, but its content is profoundly heavy, yet somehow gentle. This work depicts the story of “rebuilding” among the Broadcasting Club members, set in the fictional Gunjo Academy. The main axis of the story is Taichi Kurosu, a somewhat twisted young man. Centered around him, the process through which the hearts of his comrades, who once worked together as one, drifted apart over time and then gradually began to overlap again is depicted with a delicate yet sharp touch.
The story quietly begins with a certain “anomaly.” There is no sign of people at the school after summer vacation, and the friends who once spent time together have closed their hearts, isolating everyone. Amidst such anxiety—what happened, and why did it become like this—Taichi and the club president, Misato Miyasumi, begin assembling an antenna just as they once did. This is not so much “club activity” as it is a small expression of hope: the desire to believe once again in the bond that certainly existed in the past. The wind blowing on the rooftop, the silently assembled antenna—all of it asks without words: “Is there still something left here that can connect us?”
The appeal of this work lies in the ability to delve deeply into the feelings of each character, not just follow the main narrative. Especially in “To all people,” scenarios depicted from the perspectives of other characters are added to the original story. This allows their pain, struggles, and feelings toward Taichi to emerge three-dimensionally. The true feelings left unsaid, the past they wished they could have expressed, and the emotions they want to convey right now—all of it quietly resonates within the crossing channel.
Eventually, a message is emitted from the completed transmission device. It is not just communication, but the earnest desire itself to “convey something to someone.” The theme of this work is “conveying.” However, I believe it signifies not speaking or explaining, but the “attitude” itself of trying to touch another person's heart. The bonds that were nearly lost, the scattered friends, and the hearts that reconnect again under this sky—the moment they become one in the story's climax, an overwhelming, heartwarming emotion rushes in.
CROSS CHANNEL
Related Articles
-
[FREEDOM WARS] A masterpiece, is resurrected as a remaster! An ambitious work with improvements to areas that were difficult to play! FREEDOM WARS Remastered is now on sale!2025-12-21 -
[Sammy Industry] The big name SEGA SAMMY was born from Sammy Industry! The History of Sammy Industry's Founding and its Advance in the Slot Machine Industry alongside Games!2025-12-20 -
A New-Sense Girl Slash Action!? A 2D Side-Scrolling Action Game Where You Cut Down Paper Monsters and Run Through a Bizarre and Strange World! Majogami is Here!2025-12-19 -
[Maid x Coffee Shop] Become the owner of a maid cafe in the downtown electric district! Liven up a heartwarming yet somehow poignant maid cafe where mysterious customers visit! Highly popular on PC, now available on Switch! Maid Cafe on Electric Street!2025-12-18 -
[Romancing SaGa] A masterpiece released in 1993 is remade in full 3D! Praised for enhanced playability with additions like difficulty settings!Now is the time to play Romancing SaGa2 Revenge of the Seven!2025-12-15 -
[Virtual Singer] Produce Isekaijoucho, who achieved great success in a large-scale live concert, in an actual game! Aim to become a top virtual idol together with her, who is full of mystery! Virtual Ties Isekaijoucho Musoukyoku is decided for release!2025-12-12
Popular Articles
-
[Xbox 360] Released in Japan on December 10, 2005! The Controller's Ability to Connect and Play with PCs Even Now Is the Secret to Its Popularity! Do You Know the Xbox 360, Famous as the World's First “High-Def Console”?2025-12-10 -
【VICTRIX】 Now Expanding in Japan! Discover VICTRIX's Top Gaming Devices!2025-03-29 -
【TECMO】The Predecessor of KOEI TECMO GAMES! A Company Known for Creating Masterpieces in a Wide Range of Genres, from Simulation to Horror to Fighting Games!2023-11-17 -
【3A Company】A Highly Rated Domestic Device Manufacturer! Check Out Recommended Products from 3A Company!2025-03-30 -
【TATSUJIN】Named After a Legendary Game! A Rising Game Developer Founded by Former Staff! What Kind of Company is TATSUJIN?2025-03-24 -
【THQ Japan】A Once-Dissolved Game Company Revives as a Brand! What is THQ (Japan), Expanding Globally?2025-03-26