【Kyoraku Industrial Holdings】Released games under the company name Hackberry in the past! If you want to check out ultra-retro PlayStation-generation mahjong and pachinko games, you cannot miss Kyoraku Industrial Holdings!
【Kyoraku Industrial Holdings】Released games under the company name Hackberry in the past! If you want to check out ultra-retro PlayStation-generation mahjong and pachinko games, you cannot miss Kyoraku Industrial Holdings!
2026-06-27
【Kyoraku Industrial Holdings】Released games under the company name Hackberry in the past! If you want to check out ultra-retro PlayStation-generation mahjong and pachinko games, you cannot miss Kyoraku Industrial Holdings!
When looking back at the history of the game industry, the names of major manufacturers immediately come to mind, but companies that have played unique roles behind the scenes also possess fascinating stories. Hackberry is one of them. Although it has changed to a different company name today, tracing its journey reveals that it was a crucial existence supporting the Japanese entertainment industry. Possessing a background that cannot be fully described by the phrase “game company” alone, the point that it operated in a position akin to a bridge between the pachinko industry and the game industry is highly characteristic.
Hackberry shouldered an important role as a member of the Kyoraku Group, which later became known as a comprehensive entertainment enterprise group. Generally, hearing of Kyoraku might give a strong impression of it as a pachinko manufacturer. However, its business does not stop at merely manufacturing gaming machines. While involving itself in a wide range of fields such as intellectual property management and content development, it has continued activities to raise the value of entertainment. Within that, Hackberry demonstrated its unique presence as a game development division that translated gaming machines into a form that could be enjoyed even at home.
What can be cited as a major characteristic of Hackberry is the planning and development of pachinko simulator games. The job of replicating models that gathered popularity in pachinko parlors into home console games is no simple porting task. While faithfully replicating production effects and the sensation of gameplay, comfortable ease of play unique to home consoles is also demanded. For that purpose, a deep understanding of the actual machines and game production techniques become necessary. Hackberry accumulated experience in such fields, providing many fans with ways of enjoyment distinct from the parlors. Having shouldered the role of delivering the charm of gaming machines to homes is an indispensable point when talking about the company.
While it might be hard to imagine from its current appearance, its history traces back to 1983. Initially, it was established as “Enomoto Co., Ltd.” Enterprises do not exist as massive organizations right from the beginning. They alter their form in accordance with the changes of the times and the growth of business. Hackberry is precisely a textbook example of that, having experienced numerous shifts from its initial establishment to the present day. Learning the history of the company lets you feel the years and effort accumulated behind that name.
In 1996, the company name was changed to “Hackberry Co., Ltd.” Among game fans who know this name, there are likely those who hold memories of spotting it in the home console game market. A company name is not a mere label, but something that symbolizes the direction of the era and the future being aimed for. By becoming the designation Hackberry, its involvement in the entertainment field was even more strongly impressed, making it an existence recognized by many users. This period was also an era when the game market was growing substantially, making it an impressive turning point for the company as well.
Subsequently, in 2006, a change of trade name to “Kyoraku Sangyo Holdings Co., Ltd.” was carried out. Through this change, the company's role expanded further, strengthening its character as a holding company that unifies the entire group. It came to shoulder crucial tasks supporting the content business, such as the management of copyrights and intellectual property, in addition to game development. Although the name altered, the know-how and experience cultivated until then were not lost. Rather, they were utilized as a foundation supporting the growth of the entire group.
When talking about the game industry, attention inevitably tends to gather toward famous titles or popular creators. However, it is not only companies standing on the center stage that support the industry. Companies like Hackberry, which expanded the breadth of entertainment while demonstrating expertise in specific fields, are also crucial existences. The achievements of bridging the distinct worlds of home console games and pachinko, proposing new ways of enjoyment to many users, are by no means small.
The name Hackberry has become a part of history today. However, looking back at its journey reveals not just a history of company name changes, but the very transition of the Japanese entertainment industry itself. Its figure of growing while expanding its range of operations into game development, simulator production, intellectual property management, and group management overlaps with the history of challenges common to many corporations. It might not have been the type of company to gather attention with flashy topics. However, the track record accumulated as an unsung hero supporting the industry must have been precisely Hackberry's greatest charm. Even now when the name has changed, its footprints are firmly engraved within the history of entertainment.
Pachinko-type games that could be played as physical cabinets can now be easily played at home! Check out the games released by Kyoraku Industrial Holdings as Hackberry here!
Hissatsu Shigotonin
Pachitte Chonmage Tatsujin Series
Hackberry
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