【hololive】Juufuutei Raden guides you! The director and museum, the world of the game is all "pixel art"! Complete puzzles and aim for the completion of all artwork! Picross Juufuutei Raden guides you! Pixel Museum is appearing!
【hololive】Juufuutei Raden guides you! The director and museum, the world of the game is all "pixel art"! Complete puzzles and aim for the completion of all artwork! Picross Juufuutei Raden guides you! Pixel Museum is appearing!
2026-09-28
“Isn't a pixel puzzle a game where you fill in squares relying on numbers?” -- When starting while thinking so, before knowing it you were traveling around the world of art and culture. What lets you savor such a slightly unusual fun is “Picross Juufuutei Raden guides you! Pixel Museum Hakone Visit Chapter”. ReGLOSS VTuber belonging to hololive DEV_IS, Juufuutei Raden becomes the “director”, and this work guides players to the museum. Moreover, the world of the game from Director Raden to exhibition spaces is expressed in pixel art. Not merely solving problems one after another, but because it is a structure completing pixel art scattered while traveling inside the museum, curiosity thinking “What will appear next?” naturally springs up, which is an interesting place. While being a puzzle game, it is a work where you can enjoy even feelings like a slight art museum stroll.
What becomes the basis of this work is “Pixel Puzzles” where you fill in correct squares using numbers lined up vertically and horizontally as clues. Some people might feel “It seems difficult just looking at numbers...”, but rules themselves are simple, and furthermore because polite tutorials are prepared, even people challenging for the first time can easily learn how to play. Because various assist functions are equipped as well, being able to proceed with good tempo while reducing standstills is also a pleasing point. For people who feel unsatisfactory with that, because assists can be turned off, it corresponds even to ways of playing thinking thoroughly with your own power alone. And what feels good above all is the moment where the aggregation of squares that did not know what it was at first changes into a single picture little by little. Noticing the subject on the way thinking “Oh, could this be...”, and filling the last square completes the overall picture. That small sense of achievement connects to the charm making you unconsciously reach out to the next question.
The place not ending with “Alright, solved!” is also a feature unique to this work. For main subjects, artwork, craftworks, and things related to culture are incorporated, and not only gazing at completed pixel art, but you can know backgrounds through voiced explanations by Director Raden. In other words, the act itself of solving puzzles becomes encounters with exhibits. Starting from “What is this?”, the flow where understanding deepens after completion like “I see, it was such a thing” is comfortable, having no sense of being stuffed with knowledge unilaterally. Even for people not familiar with art or crafts, because the entrance is puzzles it is easy to touch upon, and conversely if people like art or culture, fun solving while predicting subjects is born as well. Rather than forcibly connecting games and learning, new discoveries wait naturally beyond playing. That sense of distance is exquisite.
Of course, the charm of Juufuutei Raden is firmly incorporated as well. Not only artwork and craftworks, but many problems related to Director Raden herself are recorded, and even puzzles where episodes told in past streams became illustrations appear. If fans, they would want to react thinking “I remember this story!”, and if people who knew her with this work as a trigger, it seems likely to become a trigger expanding interest thinking “There was such an episode”. Rather than simply a collaboration work where popular VTubers appear, precisely because combining the themes of art and culture she is good at and pixel puzzles, there is an impression where a single line passes through the entire game. The role named director naturally blends into the worldview as well, and the setting “traveling through exhibits together with Director Raden” strengthens the work's personality significantly.
In recorded contents as well, there is considerable width. Puzzle sizes are prepared from “5x5” which can be challenged casually to “40x30” which you want to solve sitting down thoroughly, and usual pixel puzzles where illustrations complete with a single problem alone are 150 questions. Furthermore, combining multiple puzzles, special puzzles making up a large single picture are recorded for 10 questions, total numbers reaching over 300 questions. Being able to enjoy only one question in a short time, or being able to challenge taking time thinking “Today let's complete a large work”. Because there is this modulation, even in daily small free times, or when wanting to play leisurely on holidays, it will be easy to pick up. Filling small squares one by one, gazing at art appearing beyond that, listening to Director Raden's explanations -- “Picross Juufuutei Raden guides you! Pixel Museum Hakone Visit Chapter” is truly a playable pixel museum connecting the fun of “solving”, “looking”, and “knowing” into one.
PICROSS
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