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Falling down is to meet "you" believed as hope. Truths and endings at the bottom of 1M-layer underground world "Million Depth"...!? Package version of Million Depth appears!

2026-10-21
What if a tremendous world of 1 million underground layers existed, what would be waiting at its deepest part? What stirs up such imaginations is “Million Depth” introduced this time. The protagonist is Moma, a girl wishing to reunite with a certain person. What she aims for is a vast underground world where dangerous creatures lurk. However, it is not an adventure simply advancing underground. Mysterious settings are prepared where identity of “you” sought by Moma changes depending on world lines, and even endings of stories differ. Who on earth is she searching for, why do fates change depending on worlds? Concerning mysteries float one after another even before starting adventures, don't they?
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What is interesting in the story of this work is places where decisions made by players do not end with events limited to that moment. Actions chosen casually influence later developments, and furthermore connect to events occurring in different world lines. Mechanisms where events whose meanings were not understood at first gradually reveal contours while tracing different fates. Senses gathering scattered information and approaching hidden truths are as if challenging grand puzzle solvings. Thinking there are secrets not visible merely chasing a single story, you come to want to confirm other possibilities as well. The point that player's own choices become keys to deciphering stories would be a major charm.
If surrounded by enemies, attack quickly anyway. What overturns common sense of such general action games is the unique battle system of “Million Depth”. “Biotope Jammer” used by Moma is a special technology where if you stop movement, enemy actions stop as well. In other words, even in dangerous situations you can think about next moves calmly. However, just because you can think thoroughly does not mean you can win easily. Durability is set for weapons and shields, and continuing to use them breaks them. Because means to protect body are limited during repair, carefully judging attack timings and distances with enemies is necessary. Battles where power to read situations is tested, not just reflexes, are perfect for people who like devising strategies.
What is indispensable to advance adventures advantageously is craft systems making equipment by combining parts. 2 armaments handled by Moma change into various performances depending on player ideas. Places where by stacking materials with the same traits, enhancement parts equipped with special abilities can be created are interesting as well. Aiming at gun-type weapons capable of targeting distant enemies, or constructing sturdy shields accepting attacks? Depending on what structures to make, ways of advancing battles seem likely to change greatly. Not merely obtaining strong equipment, there are funs completing ideal armaments while trial-and-erroring by yourself.
In shopping in the underground world as well, slightly different mechanisms are incorporated. In shops appearing along the way, obtaining equipment parts, convenient items, “Relics” bringing changes to Moma's abilities etc. is possible, but basics of transactions are barters. What becomes important here are demands of products and merchant moods. Even if presenting valuable items, depending on ways of negotiation expected results might not be obtained. On the contrary, skillfully trading while watching partner's situations, there are possibilities of obtaining unexpected bargains. Furthermore because resources whose values fluctuate called “Cab” exist, shopping itself becomes small bargaining. Using head not only in battles but in ways of getting along with merchants is unique.
“Million Depth” is a work combining mystery-filled stories, strategic battles controlling time, equipment creations with high degrees of freedom, and unique transaction systems. Wanting attention paid to places where respective elements connect in adventures, and different experiences are born depending on player decisions. Who is “you” that girl Moma continues to search for? And what truths are hidden beyond 1 million layers? For people who like considering story mysteries, or people who can get absorbed in games assembling tactics in their own ways, how about checking out by all means?
Million Depth
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